WebGLRenderingContext: bindRenderbuffer() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.

Syntax

js
bindRenderbuffer(target, renderbuffer)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

gl.RENDERBUFFER

Buffer data storage for single images in a renderable internal format.

renderbuffer

A WebGLRenderbuffer object to bind.

Return value

None (undefined).

Exceptions

A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.

Examples

Binding a renderbuffer

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();

gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);

Getting current bindings

To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.

js
gl.getParameter(gl.RENDERBUFFER_BINDING);

Specifications

Specification
WebGL Specification
# 5.14.7

Browser compatibility

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See also