WebGLUniformLocation

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

Description

The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:

Examples

Getting an uniform location

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

const location = gl.getUniformLocation(WebGLProgram, "uniformName");

Specifications

Specification
WebGL Specification
# 5.10

Browser compatibility

BCD tables only load in the browser

See also