WebGLRenderingContext: bindBuffer() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.bindBuffer() method of the WebGL API binds a given WebGLBuffer to a target.

Syntax

js
bindBuffer(target, buffer)

Parameters

target

A GLenum specifying the binding point (target). Possible values:

gl.ARRAY_BUFFER

Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.

gl.ELEMENT_ARRAY_BUFFER

Buffer used for element indices.

When using a WebGL 2 context, the following values are available additionally:

gl.COPY_READ_BUFFER

Buffer for copying from one buffer object to another.

gl.COPY_WRITE_BUFFER

Buffer for copying from one buffer object to another.

gl.TRANSFORM_FEEDBACK_BUFFER

Buffer for transform feedback operations.

gl.UNIFORM_BUFFER

Buffer used for storing uniform blocks.

gl.PIXEL_PACK_BUFFER

Buffer used for pixel transfer operations.

gl.PIXEL_UNPACK_BUFFER

Buffer used for pixel transfer operations.

buffer

A WebGLBuffer to bind.

Return value

None (undefined).

Exceptions

Only one target can be bound to a given WebGLBuffer. An attempt to bind the buffer to another target will throw an INVALID_OPERATION error and the current buffer binding will remain the same.

A WebGLBuffer which has been marked for deletion with deleteBuffer cannot be (re-)bound. An attempt to do so will generate an INVALID_OPERATION error, and the current binding will remain untouched.

Examples

Binding a buffer to a target

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const buffer = gl.createBuffer();

gl.bindBuffer(gl.ARRAY_BUFFER, buffer);

Getting current bindings

To check the current buffer bindings, query the ARRAY_BUFFER_BINDING and ELEMENT_ARRAY_BUFFER_BINDING constants.

js
gl.getParameter(gl.ARRAY_BUFFER_BINDING);
gl.getParameter(gl.ELEMENT_ARRAY_BUFFER_BINDING);

Specifications

Specification
WebGL Specification
# 5.14.5
WebGL 2.0 Specification
# 3.7.1

Browser compatibility

BCD tables only load in the browser

See also