CanvasRenderingContext2D: font property

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The CanvasRenderingContext2D.font property of the Canvas 2D API specifies the current text style to use when drawing text. This string uses the same syntax as the CSS font specifier.

Value

A string parsed as CSS font value. The default font is 10px sans-serif.

Examples

Using a custom font

In this example we use the font property to specify a custom font weight, size, and family.

HTML

html
<canvas id="canvas"></canvas>

JavaScript

js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");

ctx.font = "bold 48px serif";
ctx.strokeText("Hello world", 50, 100);

Result

Loading fonts with the CSS Font Loading API

With the help of the FontFace API, you can explicitly load fonts before using them in a canvas.

js
let f = new FontFace("test", "url(x)");

f.load().then(() => {
  // Ready to use the font in a canvas context
});

Specifications

Specification
HTML Standard
# dom-context-2d-font-dev

Browser compatibility

BCD tables only load in the browser

See also